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	<title>digital wellbeing labs &#187; dwb</title>
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		<title>Changing Retail Currency</title>
		<link>http://digitalwellbeinglabs.com/dwb/changing-retail-currency/</link>
		<comments>http://digitalwellbeinglabs.com/dwb/changing-retail-currency/#comments</comments>
		<pubDate>Sat, 11 Sep 2010 23:58:17 +0000</pubDate>
		<dc:creator>agrunsteidl</dc:creator>
				<category><![CDATA[business models]]></category>
		<category><![CDATA[retail environments]]></category>
		<category><![CDATA[service design]]></category>
		<category><![CDATA[applounge]]></category>
		<category><![CDATA[brick&mortar]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[digital lifestyle]]></category>
		<category><![CDATA[dwb]]></category>
		<category><![CDATA[high-street]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[pop-up store]]></category>
		<category><![CDATA[product development]]></category>

		<guid isPermaLink="false">http://digitalwellbeinglabs.com/dwb/?p=619</guid>
		<description><![CDATA[


As part of the 10&#215;10 series by Method, we contributed the article &#8220;Changing Retail Currency&#8221;. It&#8217;s a companion piece to The AppLounge.
&#8220;Changing Retail Currency&#8221; is about the new role of the store, and the opportunities this creates for retailers.
Take a read: http://method.com/
As e-commerce continues to shape the retail experience, new and exciting opportunities for retailers [...]]]></description>
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<p>As part of the 10&#215;10 series by Method, we contributed the article &#8220;Changing Retail Currency&#8221;. It&#8217;s a companion piece to The AppLounge.</p>
<p>&#8220;Changing Retail Currency&#8221; is about the new role of the store, and the opportunities this creates for retailers.</p>
<p><span style="color: #808080;"><span style="color: #888888;">Take a read: </span></span><a href="http://method.com/about/10x10/detail/Promo/4" target="_blank"><span style="color: #808080;"><span style="color: #888888;"><span><span style="color: #000000;"><span style="text-decoration: none;">http://method.com/</span></span></span></span></span></a></p>
<p><span id="more-619"></span>As e-commerce continues to shape the retail experience, new and exciting opportunities for retailers and customers are emerging. The transactional value of the storefront has a different currency than the value that online shopping offers. We are witnessing a transformation in business models for retailers, opening up possibilities for more fluid and convergent retail experiences.</p>
<p>The article is build around 4 insights from different market sectors that have witnessed commoditisation and margin pressure in the recent past, and highlights a few cases that adapted successfully to new customer experience requirements.</p>
<p>01 Think Like an Editor</p>
<p>02 Learn from the Fashion Industry</p>
<p>03 Embrace Hospitality in Your Brand</p>
<p>04 Own Your Community Network</p>
<p>Method has co-published this piece with Fast Company&#8217;s Co.Design.</p>
<p><span style="color: #808080;"><span style="color: #888888;">Check it out online here: </span></span><a href="http://www.fastcodesign.com/1662269/four-keys-to-surviving-the-future-of-retail" target="_blank"><span style="color: #808080;"><span style="color: #888888;"><span><span style="color: #000000;"><span style="text-decoration: none;">http://www.fastcodesign.com/1662269/four-keys-to-surviving-the-future-of-retail</span></span></span></span></span></a></p>
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		<item>
		<title>The AppLounge</title>
		<link>http://digitalwellbeinglabs.com/dwb/the-applounge/</link>
		<comments>http://digitalwellbeinglabs.com/dwb/the-applounge/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 15:23:29 +0000</pubDate>
		<dc:creator>agrunsteidl</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[retail environments]]></category>
		<category><![CDATA[applounge]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[brick&mortar]]></category>
		<category><![CDATA[digital lifestyle]]></category>
		<category><![CDATA[dwb]]></category>
		<category><![CDATA[high-street]]></category>
		<category><![CDATA[hybrid space]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[pop-up]]></category>
		<category><![CDATA[pop-up store]]></category>
		<category><![CDATA[public space]]></category>
		<category><![CDATA[retail]]></category>

		<guid isPermaLink="false">http://digitalwellbeinglabs.com/dwb/?p=608</guid>
		<description><![CDATA[
A place to meet and discover great apps matched with accessories that fit your mobile life.
The AppLounge is a hybrid space, featuring a selection of well-crafted mobile applications and services. It opens from 15 September 2010, at 100 Wardour Street for coffee during the day and cocktails at night, encouraging people to discover and sample [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify; "><img class="aligncenter size-full wp-image-609" title="AppLounge_Flyer" src="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2010/09/AppL_WebFlyer_580x250.jpg" alt="AppLounge_Flyer" width="580" height="410" /><br />
A place to meet and discover great apps matched with accessories that fit your mobile life.</p>
<p style="text-align: justify; ">The AppLounge is a hybrid space, featuring a selection of well-crafted mobile applications and services. It opens from 15 September 2010, at 100 Wardour Street for coffee during the day and cocktails at night, encouraging people to discover and sample exciting new mobile and tablet applications, digital content, including eBooks, eMags, and useful online services. During the London Design Festival, the AppLounge will also conduct inspiring AppTasting events and AppHealth workshops.</p>
<p style="text-align: justify; "><span id="more-608"></span>This first-of-its-kind ‘pop-up’ space was has been designed to facilitate discovery, education, and engagement. The AppLounge is an innovative alternative to the traditional retail environment, converging the best of in-store and online retail experiences. This unique collaboration between Digital Wellbeing Labs, Method, App.itize.us, Spotspot, and D&amp;D London, celebrates the best in contemporary design languages from around the world and aims to answer the challenges that retailers face as e-commerce reshapes the retail process and consumer behavior. Says Grünsteidl: “The value of the storefront is changing from one of transaction to experience. We are witnessing a transformation in business models for retailers which is opening up possibilities for convergent retail experiences. The AppLounge is a pilot store that aims to bridge the gap between the in-store and online retail experience. The space is designed to encourage customers to slow down, have a drink, and sample a variety of applications and accessories on display.” The Applounge serves as a conduit between producers and customers and is not necessarily involved in any transactions.</p>
<p style="text-align: justify; ">Conceived by Alexander Grünsteidl, together with a collective of design agencies and a hospitality group, the AppLounge proudly presents a new retail concept, bringing together hospitality and the latest in physical and digital products under the umbrella of Mobile Lifestyle. Mobile Apps, accessories and content, like music and iBooks are presented as collections that will enrich daily life and resonate with consumer lifestyles. The first Digital Lifestyle Showroom made its debut during the 2006 London Design Festival to critical acclaim. Grünsteidl has also written a thought piece on the topic of retail convergence, titled “Changing Retail Currency” for the 10×10 thoughts on design series published by Method.</p>
<p style="text-align: justify; ">The AppLounge is open from 15 September through to 2 October at Meza, 100 Wardour St, London W1, UK.</p>
<p style="text-align: justify; ">Hours of Operation:<br />
Monday – Saturday 12pm – late</p>
<p style="text-align: justify; ">Location:<br />
The AppLounge at Meza<br />
100 Wardour St<br />
London, W1F 0TN UK<br />
<a href="http://www.mezabar.com" target="_blank"> http://www.mezabar.com</a></p>
<p style="text-align: justify; ">For more information please visit <a href="http://www.theapplounge.com" target="_blank">www.theapplounge.com</a></p>
<p style="text-align: justify; ">About the Sponsors:</p>
<p style="text-align: justify; "><strong>Method</strong><br />
Award-winning product, service, and experience innovation firm Method proudly sponsors the AppLounge. Method designed AppLounge materials and lead execution, from the brand identity and mark to the website, in-store displays, posters, and promotional material. Additionally, Method has provided direction on marketing strategies, event production, and the retail experience.</p>
<p style="text-align: justify; ">Alexander Grünsteidl is the Senior Director of User Experience at Method, and the author of a thought piece for Method’s 10×10 series, “The New Retail Currency.” Learn more about Method and read Alexander’s 10×10 piece at <a href="http://www.method.com" target="_blank">www.method.com</a>.</p>
<p style="text-align: justify; ">To get in touch with Method, please email inquiries@method.com.</p>
<p style="text-align: justify; "><strong>app.itize.us</strong><br />
Jason Fields founder of app.itize.us is happy to have provided guidance and curation for the carefully selected applications and services available at the AppLounge. Find out more about app.itize.us at <a href="http://app.itize.us" target="_blank">app.itize.us</a>.</p>
<p style="text-align: justify; "><strong>Spotspot Creative &amp; Engineering</strong><br />
Spotspot proudly participates in the AppLounge concept development and design of the pilot shop. Spotspot creates interactive objects for public and commercial spaces that link physical and digital customer experiences. Learn more about Spotspot at <a href="http://www.spotspoton.com" target="_blank">www.spotspoton.com</a></p>
<p style="text-align: justify; "><strong>Meza and D&amp;D London</strong><br />
D&amp;D London is the UK’s leading high-end restaurant group with an annual turnover of more than £70 million and 20 individual restaurants across London, including Meza in Soho, which plays host to the AppLounge this September. <a href="http://www.danddlondon.com">www.danddlondon.com</a>.</p>
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		<item>
		<title>Not quite the end of industrial design, but almost &#8230;</title>
		<link>http://digitalwellbeinglabs.com/dwb/not-quite-the-end-of-industrial-design-but-almost/</link>
		<comments>http://digitalwellbeinglabs.com/dwb/not-quite-the-end-of-industrial-design-but-almost/#comments</comments>
		<pubDate>Sat, 21 Mar 2009 23:37:49 +0000</pubDate>
		<dc:creator>agrunsteidl</dc:creator>
				<category><![CDATA[business models]]></category>
		<category><![CDATA[interactions]]></category>
		<category><![CDATA[relationships]]></category>
		<category><![CDATA[consumer electronics]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[digital lifestyle]]></category>
		<category><![CDATA[dwb]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[semantic]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://digitalwellbeinglabs.com/dwb/?p=269</guid>
		<description><![CDATA[
In the next few years we will see various types of consumer electronic devices all look like thin black boxes being defined by the size and proportions of the displays that characterise their shape. In traditional retail settings it will be increasingly hard to sell these products based on some imperceptible quality differentiations related to &#8220;improved&#8221; display or [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/black_frames_crop580.jpg"><img class="alignnone size-full wp-image-337" title="black_frames_crop580" src="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/black_frames_crop580.jpg" alt="black_frames_crop580" width="580" height="255" /></a></p>
<p>In the next few years we will see various types of consumer electronic devices all look like thin black boxes being defined by the size and proportions of the displays that characterise their shape. In traditional retail settings it will be increasingly hard to sell these products based on some imperceptible quality differentiations related to &#8220;improved&#8221; display or audio qualities.<span id="more-269"></span>When towards the end of the last century products started shrinking in response to the miniaturisation of components , the old mantra &#8220;form follows function&#8221; didn&#8217;t work anymore. The outer shape of products used to be dictated by the arrangement of the internal functional components. But once mechanical components were replaced by electronics, there was not much left to follow.</p>
<p>In the early eighties a few designers made some last critical statements about the disappearance of the physicality of products. A good example was the radio in a bag by Daniel Weil, clinging on to components that soon were rendered invisible.</p>
<p><a href="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/radio_in_a_bag_daniel_weil.jpg"><img class="aligncenter size-full wp-image-338" title="radio_in_a_bag_daniel_weil" src="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/radio_in_a_bag_daniel_weil.jpg" alt="radio_in_a_bag_daniel_weil" width="548" height="402" /></a></p>
<p><em>Radio in a Bag, 1982, Daniel Weil</em></p>
<p>In the eighties postmodern philosophies were brought into play to justify shapes that indicate how to interact with products. Designers sought an explanation of functions in the semantics of form, making products understandable and easier to use. Different approaches were applied to instill meaning into new behaviors enabled by electronic and soon digital functions.</p>
<p>One of the best examples was the Phonebook prototype by Lisa Krohn and Tucker Viemeister, which won the Neste Forma Finlandia price 1987. It is a digital phone based on the principle of a file-o-fax , combining functions like a basic phone, an address book and an answering machine. Each function is accessed by turning pages exposing only the required interface elements for each application. In retrospect these products were longing for a past, not ready for a future yet to come.</p>
<p><a href="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/phonebook.jpg"><img class="aligncenter size-full wp-image-339" title="phonebook" src="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/phonebook.jpg" alt="phonebook" width="320" height="216" /></a></p>
<p><em>Phonebook, 1987, Lisa Krohn &amp; Tucker Viemeister</em></p>
<p>Extreme design-sketches emerged in the quest for form at consumer electronic corporations around the world. Most impressively a personal sound system player, created during a workshop at Philips Corporate Industrial Design, in the shape of a head, called Beethoven. The expression of the design went beyond the pure functional requirements of the audio system. The mouth was to hold an audio cassette. The ears were to adjust the volume, in place of the eyes was a display, the hair hid the loudspeaker, the power switch looked not unlike Harry Potter&#8217;s scar.</p>
<p><a href="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/beethoven_cid_philips_580.jpg"><img class="aligncenter size-full wp-image-359" title="beethoven_cid_philips" src="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/beethoven_cid_philips_580.jpg" alt="beethoven_cid_philips" width="580" height="349" /></a></p>
<p><em>Beethoven, personal audio system, Philips CID, 1980. <span style="color: #888888;">image: past tense, future sense; bis publishers 2005</span></em></p>
<p>One outcome of this quest was the unexpectedly successful Philips Roller Radio, which stood out from the boxy, tech looking, metall finished appliances common amongst consumer electronic brands in those days. This radio was explicitly designed to appeal to the youth market. The loudspeakers were clearly separated from the main body holding the radio tuner and cassette player. The handle expressed portability. The back revealed bulges underneath which the batteries fitted. The bright colors and shiny plastic finish created a distinct youthful contemporary look and feel. As the story goes, the initial proposal was refused several times by top management, who couldn&#8217;t believe that such a radically different approach could sell beyond the required quantities to break even. The development team managed to secure initial orders in opposition to the opinions of management and  production began. Against all odds, sales soon exceeded the wildest expectations.</p>
<p><img title="roller01scaled" src="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/roller01scaled.jpg" alt="roller01scaled" width="437" height="291" /> <a href="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/roller_radio_philips1.jpg"><span style="text-decoration: none;"><img class="size-full wp-image-348 alignnone" title="roller_radio_philips" src="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/roller_radio_philips1.jpg" alt="roller_radio_philips" width="437" height="291" /></span></a></p>
<p style="text-align: left;"><a href="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/roller_radio_philips1.jpg"></a><em>Roller Radio, Graham Hinde, Philips Corporate Industrial Design, 1981&#8230;.and</em><em><span style="color: #000000;"> later versions from the Moving Sounds series,</span></em></p>
<p><em><span style="color: #999999;">Link kindly provided by <a style="outline-width: 0px; outline-style: initial; outline-color: initial; background-image: initial; background-repeat: initial; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: transparent; color: #21759b; word-wrap: break-word; text-decoration: none; background-position: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;" title="http://picasaweb.google.com/vedodesign" href="http://picasaweb.google.com/vedodesign">picasaweb.google.com/vedodesign</a></span></em></p>
<p>Soon a next generation was created to jump on this success. Interestingly the second Roller Radio, a basic restyling exercise of the original, turning the cylinder shaped speakers into spheres, didn&#8217;t manage to continue the success of the first. Instead of applying this new thinking to a wider range of products, Philips lost the initial momentum they had created. Their competitor  Sony was more successful at capturing this new design spirit, creating a line of products that lasted well over a decade around the ranges of My First Sony in bright primary children&#8217;s colors, with expressive interface elements, and the Sony Sport series based on highly visible yellow hues and a rugged look and feel, products that could withstand a rough handling. One of the main decisions was to sell these products outside the common consumer electronic retailers and place them in toy and sports stores, where they could be discovered within the context of their intended use.</p>
<p><a href="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/my-first-sony-crop580.jpg"><img class="aligncenter size-full wp-image-340" title="my-first-sony-crop580" src="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/my-first-sony-crop580.jpg" alt="my-first-sony-crop580" width="580" height="408" /></a></p>
<p><em>My First Sony, mid-eighties</em></p>
<p>Philips soon followed suit, with the Moving Sounds line, in stark yellow with brightly coloured highlights, trying to catch up in the niche they had created in the first place, but failed to keep innovating. In the end Philips never really managed to sell these products outside the established consumer electronics markets.</p>
<p>A decade later, with the arrival of the tiny MP3 players, opportunities for expressive physical design shrunk together with the smaller spaces left for cover art, when music media moved in succession from vinyl sleeves to CD cases and almost vanished with various digital audio formats distributed over the internet. For many years diminishing form factors and the improved portability were sales features in their own right. But as mentioned in another <a href="http://digitalwellbeinglabs.com/dwb/?p=177" target="_blank">post </a>,  once the design passes a critical minimal size, one has to design around the only requirement left, in this case that of the battery.</p>
<p>In recent years we see products converge at two ends of the design spectrum. On the one side we find the rationalized multi-functional devices, which, like a chameleon, will change their skin to adapt to whatever context they are required to operate in. On the other side we find highly expressive appliances, quite often devices with a singular functionality, providing an entertaining one-liner for marketeers to create advertisement buzz. One of the best recent examples in this category is the <a title="sony rolly" href=" http://www.sony.jp/rolly/" target="_blank">Sony Rolly</a>.</p>
<p><a href="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/sony-rolly-mp3-robot.jpg"><img class="aligncenter size-full wp-image-341" title="sony-rolly-mp3-robot" src="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/sony-rolly-mp3-robot.jpg" alt="sony-rolly-mp3-robot" width="580" height="285" /></a></p>
<p><em>Sony Rolly, MP3 robot, 2007 </em></p>
<p>The Sony Rolly is a robotic loudspeaker accessory  that can play MP3 files, streams music wirelessly via bluetooth and can be programmed to react to the music with colour changing LEDs and motion created by its wheels and ear-like sound reflection flaps. These are the products that tell a simple story, display astonishing behaviours and are easy to sell &#8230; it&#8217;s oh so cute! But it&#8217;s hard on the shop floor; these products require constant attention from a sales assistant, even when they are placed under a transparent dome by the entrance to the shop. On the other hand, once you are shown a sample, their expressiveness is so infective, that they almost sell by themselves.</p>
<p>Things look different at the other side of the spectrum. These products have typically an almost square shape, with few physical controls and are defined by what occurs on their displays. When their displays are switched off, as it often happens on the sales floor, there is little story to tell. When the first digital photo frames appeared in the late nineties, till well into the first years of the popular Philips and Kodak digital picture frames, around 2005, it took retailers quite some time to realize that it would be a good idea, to take a sample of a frame out of the box and have it actually switched on in the shop. When we had the dwb pilot store in 2006, we were amazed to find most retailers across Europe to have hardly any working displays in their stores for customers to experience.</p>
<p>Things radically changed in 2007. When the iPhone arrived in the shops, over thirty five working units were placed on the display tables in the Apple flagship store on Regents street in London. People walked in to the Apple stores to just try the iPhone and form their own opinion. Customers came to see and touch the iPhones themselves, they were amazed by the physical behaviors build into the graphic user interface, sliding windows with a flip of their fingers, page movement mimicking physical inertia, tilting the device in all directions to move virtual glass marbles around the screen. Most mobile service providers at the time (an still these days), were showing only non-working phone dummies of different brands lined up along the walls of their high-street stores. I still have the feeling that retailers are almost afraid, apart from having their samples damaged, to show the awkward interfaces that contradict the hype created in the advertisements which promote new features in each successive new phone evolution.</p>
<p>By now many companies bring many, virtually similar products to the market. Switched off they are almost indistinguishable. They behave quite differently under the hood.</p>
<p><a href="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/touch-devices_580.jpg"><img class="aligncenter size-full wp-image-342" title="touch-devices" src="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/touch-devices_580.jpg" alt="touch-devices" width="580" height="259" /></a></p>
<p><em>Apple iPhone, Samsung F700, LG Prada, RIM Blackberry Storm </em></p>
<p>Computing and display technologies have reached a level of maturity that almost any product can be created out of a choice of the same set of components. The cheapest and least risky option, offering most flexibility for consumer electronic manufacturers, is to produce different appliances assembled  from the same components. These products are only set to perform particular functions once they leave the manufacturing floor. Either the functionality is locked into the product&#8217;s firmware or the user can install the desired functionality at a later stage. The introduction of cheap precision touch displays and photo realistic graphical user interfaces has taken functional flexibility even a level further. These products are the result of so called rationalisation of the manufacturing process, wrapped in neutral, often black frames, holding an LCD or other display in one of the common formats. Software will make these devices behave in any way the market requires.</p>
<p><a href="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/black_frames_580.jpg"><img class="aligncenter size-full wp-image-343" title="black_frames_580" src="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/black_frames_580.jpg" alt="black_frames_580" width="580" height="409" /></a></p>
<p>It&#8217;s similar to the eighties, when United Colors of Benetton created white jeans as blanc canvasses in the manufacturing process, which then were coloured only at the last moment, to suit the demands of a particular geographical market. In the same decennium was rather costly to adapt consumer electronic products to fit market requirements . An appliance platform, for example a portable cassette player like the Walkman, retained almost the same configuration of  internal components for a few years, whilst the outside was restyled on a regular basis like a dress following the fashion of the day. Tooling costs to create the molds for the outer shell and the cost of distribution, generally required sales guaranties of at least hundred thousand units in the low to mid price segments.</p>
<p><a href="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/iphone_skins_580.jpg"><img class="aligncenter size-full wp-image-355" title="iphone_skins" src="http://digitalwellbeinglabs.com/dwb/wp-content/uploads/2009/03/iphone_skins_580.jpg" alt="iphone_skins" width="580" height="427" /></a></p>
<p><em>iPhone skins</em></p>
<p>Now the dress is the software that creates the look and feel of the application on the surface of the display and can be exchanged at a moments notice. Development, production and distribution costs have diminished and prices can now be calculated on very different business models and in direct response to market opportunities. Little work, apart from the detailing of the back of the display and the specification of materials, is left for traditional industrial designers to do.</p>
<p>Tilt, shake and other interface mechanisms have emerged out of the research labs, offering alternative physical experiences, instilling a whole new sense of excitement in designers. The Wii and iPhone, and before the iPod click wheel, have created a popular introduction to gesture based interfaces, demonstrating responsive feedback behaviours, applying &#8220;natural&#8221; physical effects like flipping and inertia, similar to the ones we are accustomed to in the real world, to improve usability expectations of an interface. Minority Report type interfaces, perhaps not the most desirable, which till recently have been confined to experimental prototypes in labs, are now appearing in professional applications. We are just waiting for a few more years until the prices become low enough, that we will see them feature in consumer interfaces. As new &#8220;cultures of use&#8221; emerge we are creating opportunities to form a language of gestures, similar to the conventions of &#8220;right-clicking&#8221; and standardised keyboard shortcuts. Currently designers are coming to grips with requirements to design affordances into these gesture based interfaces which indicate how to interact with them.</p>
<p>These products featuring behavioral interfaces wont sell in closed boxes on shelves in supermarkets. They may be demonstrated in videos, but in the end the most convincing way to be introduced to these products is to experience them for real. More about this in another post.</p>
<p>At DWB we are investigating how we can create innovative physical environments to discover, learn, subscribe to, and/or purchase these new breeds of software dresses and behaviour based products. We are interested to create retail conditions in which innovative physical consumer electronics type devices can be introduced to potential customers. Conditions that normally cant be found in large &#8220;pile&#8217;em high, sell&#8217;em cheap&#8221; type retail environments.</p>
<p>related articles:</p>
<p><a title="The state we are in …" rel="bookmark" href="http://digitalwellbeinglabs.com/dwb/?p=84">The state we are in …</a></p>
<p><a title="It’s time for new “features” ?" rel="bookmark" href="http://digitalwellbeinglabs.com/dwb/?p=177">It’s time for new “features” ?</a></p>
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